Saturday, February 25, 2006

INF map update

I've been diligently working on my INF map, so I haven't had the time to post something meaningful here. Today's picture is the bird's eye view of my map; I want the Attackers to venture into the heart of the city, get the CD, then continue forward to the Extraction Point (rather than doubling back to their own spawn). Since the Defenders will get to the CD spot first, Attackers have to proceed with caution!

What the image doesn't show, is the hilly terrain, that creates a bit of z-axis fighting. I think the advantage goes to the Defending team, but I'll know for sure only after some alpha testing. When the alpha is ready for download, it'll be posted here.


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