Sunday, February 12, 2006

The 'MyLevel' Package in Unrealed

Sooner or later, it happens to every mapper: if you're missing a Package, then when you try to view your map in the editor, you see nothing there. It doesn't mean your map is lost, you just can't see anything on the screen. You can read the whole sorry tale here, so I won't bore you with the details.

The important takeaway is, if you're going to use custom textures, sounds or music, you'll probably save yourself a lot of grief by importing as 'MyLevel' instead of trying to create a custom package.

It's the same principle you would use when importing a screenshot for your map. Use the same technique for importing .pcx files (texture), .wav files (sound) or .it files (music). If everything is imported as 'MyLevel' then players won't have to install any outside packages.

There are exceptions to the above; if you're making a texture package for the whole community to use, then you have to create a custom .utx package. And musicians want their music to reach the widest possible audience, so it would make sense to create a .umx package.

But in my case, I just have some one-of's that probably won't be useful to anyone else. So I'll keep everything in 'MyLevel' for now.

Learn from my mistake! :)

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